![]() ![]() Investment because they already had a render farm sitting in their studios ![]() That getting Redshift renders to run on those farms didn’t require a lot of Doing some research and development showed StudiosĪlready had desktops and PC cards. This is the most common use case we’ve seen. Provides additional resources that were effectively idle before – all of the studio’sĭesktop video cards become part of the render farm at night. Space for everyone else and freeing up those resources. It reduces the load on the CPU farm, increasing the available Work on animation, character development and other work that must be siphonedįrom the CPU farm. This is especially effective when conducting pre-delivery Night, you now have a GPU farm with extra render resources –Ģ0-minute CPU render often takes 20 to 40 seconds in Redshift. InĮvery studio, with a bevy of PC video cards sitting idle for 12 hours of the On an idle resource, such as unused desktop computers during nighttime hours. Instead, Redshift makes it possible to render Previously, this rendering would be completed on a CPUįarm, which is a finite resource. The director to quickly see how the animation is going to look. The renders don’t have to look perfect, but they allow Lower-end work for a commercial that doesn’t require the same image quality asĪ high-profile movie, you can use Redshift for the entirety, or do early stage Image quality, which isn’t as high as that of a CPU. Important to discuss its capabilities and limitations. To understand the benefits of GPU rendering, it’s Solutionġ: Leveraging idle resources for GPU rendering There are two different methods that have proven effective. ![]() This strategy proved effective, as RedshiftĮventually dominated the market by running GPU rendering on NVIDIA cards andīecame the first entrant to get into the studios.įor those looking to implement GPU rendering into their workflows, Redshift was the first company to take advantage of this and focus Their GPU and CPU renders look the same to seamlessly interweave into finalįrames. Leading rendering solution companies, like Arnold and RenderMan, had to make The ‘Redshift revolution’ was ushered in at a time when Which provides GPU-accelerated 3D software. The last few years, and this trend can be traced to one company: Redshift, GPU rendering has taken the M&E industry by storm within Where the technology is headed and some tips for implementing GPU rendering Game and even caused a bit of disruption among leading industry players.Īrticle, we’ll take a look at the history of GPU rendering, how it’s being leveraged, Increased utilization of GPU rendering, which, quite simply, has changed the The next most pressing point of discussion is the Recent blog post, I detailed how leveraging the cloud is the hottestĭiscussion topic among studio executives across the media and entertainment Author: Joe D’Amato, Senior Solutions Architect, CDW Canada ![]()
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